Best Units Tier List

A practical, role‑driven tier list for Garden Tower Defense. Use this as a starting point and adjust to map paths and team comps.

S Tier

Meta‑defining, near‑must picks; excel across most maps/difficulties.

A Tier

Strong and reliable; map or comp can elevate them to S.

B Tier

Good for early/mid; can be outclassed later or needs support.

C Tier

Niche or outclassed; run with specific strategies only.

S Tier

Unit / ArchetypeRoleNotes
Boss Melt DPSSingle-Target DPSShreds bosses; scales well with damage/range buffs
Corner Splash CarryAoE / SplashWide coverage; excels at grouped waves and path bends
Global SupportSupport / BuffTeamwide range/ATK-speed/damage buffs; core to late-game
Reliable Slow / FreezeCrowd ControlExtends kill zones; essential for controlling fast waves

A Tier

Unit / ArchetypeRoleNotes
Lane CleanerSplash DPSGreat for multi-lane pressure; shines with proper targeting
Anti-Air SpecialistAnti-AirHandles flyers on maps with demanding air lanes
Hidden DetectDetection / UtilityCovers hidden enemies without sacrificing DPS slots
Economy CoreFarming / IncomeEarly economy enables smoother mid/late upgrades

B Tier

Unit / ArchetypeRoleNotes
Early-Game DPSBudget Single-TargetGood starter; falls off versus high-HP bosses
Short-Range SplashAoE / SplashMap dependent; benefits from slows to maximize uptime

C Tier

Unit / ArchetypeRoleNotes
Greedy FarmerEconomySlow payoff; risky without strong teammates
Tiny Radius CCControlLimited impact; use only on short-path maps

Build Around Roles

Pair slows with splash, and stack buffs on your main DPS cluster. Bring anti‑air and detection as maps require.

Adjust Per Map

Corner‑heavy maps favor splash; long lanes favor boss DPS. Reorder placements and priorities accordingly.

Evolve With Patches

Balance changes shift the meta. Revisit your comp after updates and verify in‑game performance.

Sources & Credits